DiamondHunt3 Wiki
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A lot of game suggestions had been suggested to the Official Diamond Hunt Discord, got a lot of support but was never implied to the game. This page shows a list of previously suggested features by type.

Note: DO NOT add suggestions here. They should be suggested to discord sever first. This page is for an overview of previous suggestions only.

Note 2: None of these are in the game. They are suggested and got supported by the community, but Smitty did not add them. Implied suggestions doesn't go into this page

Note 3: 2020/10/23: This page is not complete, only the first 2 part is done, come back later

General Suggestions

Showing both virtual and real levels

Unlike Diamond Hunt Mobile, skill levels in Diamond Hunt 3 cap at 100. Obviously you can continue getting XP after that, levels after 100 ae known as virtual levels. In 2020/09/03, Smitty fixed a bug where you can continue leveling after level 100 (And they account to the global level back then, which created confusion).

Virtuallevelssreenshot

A screenshot by Shtos on the virtual levels bug in 2020/08/16

Someone like virtual levels but some want levels to cap at 100, so this suggestion was proposed in which both are shown. something like

Woodcutting 100 (104)

and

Global level 680 (712)


1/10/100 items hotkeys

Suggested by AVAVV in 2020/08/16, this suggestion is to add 1/10/100 items hotkeys to the part where you can select 1/25%/50%/max items to use. It is sometimes annoying how you can only select a percentage in the hotkeys, especially for bones when you want to add an exact number to the bonemeal bin for farming.

Although being a useful idea and was ignored, no one seem to re-suggest this suggestion since then


Login Presets

Login presets are a thing in Diamond Hunt Mobile and Diamond Hunt 2, in which you can save login info when you login to different accounts, meaning that you don't have to type everything again to switch accounts.

As people started having multiple accounts (Alt trade are no allowed, so mainly people have multiple accounts because of having a standard account and a hardcore account), TheRealJeff in 2020/08/19 suggested that login presets should be a thing in Diamond Hunt 3 too.

There isn't much reason to deny that suggestion, but Smitty ignores it anyways.


Checking if the player can complete something before requesting it

In this game, it will not check if you have the ability to complete something before requesting it, and stuck you for a while, for example:

  1. If you get the -42 map, the Treasure Map where you need to have 3 Drills, Crushers and Giant Drills active at once to complete, before having enough machines, you will be stuck for a while
  2. If you get a 1k fruit request for chef when you don't have fruit woodcutting perk unlocked, you will have to wait until you have 500k coins to continue chef

So in 2020/09/02, Mewtwo2387 suggested that a checking is required. It isn't that these issues mentioned above will affect gameplay a lot as they are early-game issues, but if this "no-checking" trend continues, it will for sure affect gameplay some day.


Research Related Suggestions

The research tree

First suggested a long time ago for the previous DH games, then proposed again in 2020/09/17 by Mewtwo2387, this is a suggestion of turning the Research system into a tree, meaning that there are forks to choose instead of having to research perk by perk.

On the day, Mewtwo2387 made a brewing skill tree as a demo on how it will work:

Proposedskilltree

Note that the suggested type of skill tree is the one that you can research both sides of the fork but not the one you have to choose.

Together with stew stacking and adding bones to castle loot table, this is one of the three highly supported suggestions in 2020/09/17, and all three was ignored. Changing the research system is hard anyways.


Reworking fishing researches

In 2020/10/20, shtos suggested that fishing researches need reworking, with the following points:

  1. Third research (row boat blueprint) shouldn't be a research, canoe getting blueprint without research makes it inconsistent. Maybe make it a reward for fisherman quest part 2.
  2. Change the third research to 'while boat is out, your fishing tool continues to catch fish at half the rate'.
  3. Buff fourth research to 2% for a map
  4. Fifth research : 'when boat is out your fishing tool continues to fish at normal rate'
  5. Possibly another one: 'your boats take 2 hours less to finish the trip'



Combat Skill Related Suggestions

Adding 1/1 items to the loot table

Emptylootbag

Empty loot bag dialogue

Loot bags other than Forest and Caves doesn't have a 1/1 guaranteed item, meaning that they are sometimes empty. So in 2020/08/15, Stripper Steve suggested to put 1/1 items in all of them.

"Even if it's small, it's a much better feeling to get junk than to get "lootbag is empty". The small feeling of winning something is enough to keep people engaged longer."


Slayer NPC

In Late August 2020, Shtos for many times suggested a 'slayer' npc, that gives you a task to kill x amounts of a monster, after completing will get you some resources/coins/energy as a reward

Monsters on task could give 20% more xp or some other benefit, or you would get a higher chance to encounter a monster that you're tasked with.

A month later in 2020/09/22, he reintroduced the suggestion:

"Slayer master: You would be able to take an easy, medium, hard task which would reward you 1, 2 or 3 slayer points, depending on the chosen difficulty. Difficulties would be unlocked with combat level. Difficulty would dictate strength of monsters you will be assigned with and amount of them you need to kill. You should also have a higher chance of meeting that monster if you're tasked with a specific monster.

You would get 10% more combat xp from monsters youre tasked to kill, they would also have 10% higher chance of droping their items. Monsters could be assigned either by zone or type or just specific monsters. You could only be assigned a monster that you killed at least 10 times or zone that you have 10 kills in it.

Possibly could introduce at some point boss tasks which would allow us to revisit old bosses, maybe their stronger versions? You would also be able to skip a task for a price of coins or slayer points. Tasks shouldn't have any cooldown, imo.

Also made some quick possible slayer points shop, it has lots of room to expand or adjust the prices, wanted the shop to be more combat oriented, didn't want to add any skilling resources to it."

Slayer shop made by Shtos:

Slayershop

Smitty said that he liked the suggestion, but it wasn't implied yet. It might be working in process and was affected by his schedule lately, no one knows except for himself.


Once a day spawn of resources on combat map

In 2020/08/18, Shtos made a suggestion on once a day spawns of resources on maps, fields/forest map could drop some seeds, cemetery could drop some bones, lava dungeon drop lava, cave that requires a torch could drop some ores etc.

It would bring back some of that idea you had to hide items on maps, that stopped happening after stardust on second map


Separate hit splats

DH2 hit splat

A separated hit splat found in the Diamond Hunt 2 update log by $$

It is sometimes very annoying that when there are more than 1 type of damage in the same combat tick, hit splats will stack up. So in 2020/08/16, $$ suggested that hit splats should separate like Diamond Hunt 2 did.


Magic Skill Related Suggestions

Mining Skill Related Suggestions

Crafting Skill Related Suggestions

Woodcutting Skill Related Suggestions

Farming Skill Related Suggestions

Brewing Skill Related Suggestions

Fishing Skill Related Suggestions

Cooking Skill Related Suggestions

Player Market Related Suggestions

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