Knight 2 is the second opponent fought in the Castle. She has a powerful Lightning-based Charge Attack that damages for 80-90 HP and must be dodged with either Reflect or Invisibility. She usually casts her charge attack within 3 or 4 combat rounds, but can occasionally wait until significantly into the fight.
Because Reflect is also needed for Knight 3, it is sometimes useful to dodge the charge attack with Invisibility rather than Reflect. This is more useful the longer the fight with Knight 2 goes on, since if you are able to Reflect her charge attack at the beginning of the fight, you still have several combat rounds for the Reflect Cooldown to go down.
One of the best ways to fight K2 effectively is to equip the best armor possible along with a wand and a shield/magic orb. This would make it where no damage is dealt to the knight until the charge is reflected, while minimizing damage to your hero. Wait until reflect cooldown is finished then switch to combat gear to defeat her. This will help enormously in the next fight, where reflect is essential.
|Fields||Chicken • Rat • Bee|
|Forest|| Snake • Ent • Thief • Giant Snake |
|Caves||Bear • Spider • Skeleton|
|Lava Dungeon|| Lava Alien • Bat • Fire Mage |
|Northern Fields|| Bone Head • Mamma Polar Bear • Yeti |
|Cemetery|| Ghost • Skeleton Ghost • Reaper|
Cemetery Skeleton • Fire Cemetery Skeleton • Ice Cemetery Skeleton
|Ocean|| Shark • Puffer Fish • Trident Soldier |
|Castle Dungeon|| Skeleton Monks • Dungeon Spider • Stone Women |
|Dungeon Hole||Baby Red Dragon • Baby Yellow Dragon • Baby Blue Dragon|
|Castle||Knight 1 • Knight 2 • Knight 3 • Knight 4 • Knight 5|
|Special||Faradox Minion 2 • Trident Shark|
|Event||Witch • Mad Yeti • Bunny|
|Normal Monsters in Blue • Bosses in Bold Purple • Special and Event Monsters in Green|