Combat Areas are the locations where you can initiate Combat fights against Monsters. Different Areas have different Energy requirements and different Cooldowns before another fight can be initiated. Monsters found in different areas get progressively harder, so it is best to upgrade your Weapons and Armour before proceeding to the next Area.
List of Areas[]
Area | Energy Cost | Fight Points | Encounters | |
---|---|---|---|---|
Fields | 50 | 900 | ||
Forest | 200 | 1,800 | ||
Caves | 500 | 3,600 | ||
Lava Dungeon | 2,000 | 5,400 | ||
Northern Fields | 5,000 | 7,200 | ||
Cemetery | 10,000 | 9,000 | ||
Ocean | 16,000 | 10,800 | ||
Castle Dungeon | 30,000 | 13,200 | ||
Dungeon Hole | 60,000 | File:Baby Red Dragon.png File:Baby Blue Dragon.png File:Baby Yellow Dragon.png |
Castle[]
Main article: Castle
The Castle is a special Combat Area that does not require Energy and has a 12 hour Cooldown that is independent of the normal Combat Cooldown. In the Castle, you must fight fives waves of successively harder Knights to obtain Castle Points for rewards from the Castle Chest. The Castle should not be confused with the Castle Dungeon, which is a separate Area.
Monsters | |
---|---|
Fields | Chicken • Rat • Bee |
Forest | Snake • Ent • Thief • Giant Snake |
Caves | Bear • Spider • Skeleton |
Lava Dungeon | Lava Alien • Bat • Fire Mage |
Northern Fields | Bone Head • Mamma Polar Bear • Yeti |
Cemetery | Ghost • Skeleton Ghost • Reaper Cemetery Skeleton • Fire Cemetery Skeleton • Ice Cemetery Skeleton |
Ocean | Shark • Puffer Fish • Trident Soldier Piranhas |
Castle Dungeon | Skeleton Monks • Dungeon Spider • Stone Women |
Dungeon Hole | Baby Red Dragon • Baby Yellow Dragon • Baby Blue Dragon |
Castle | Knight 1 • Knight 2 • Knight 3 • Knight 4 • Knight 5 |
Special | Faradox Minion 2 • Trident Shark |
Event | Witch • Mad Yeti • Bunny |
Normal Monsters in Blue • Bosses in Bold Purple • Special and Event Monsters in Green |